Available for new projects

XR training and 3D configurators that get deployed, used, and measured.

I help enterprise teams turn complex procedures and products into interactive systems people actually use: VR training that improves readiness, and configurators that support real sales conversations.

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10+

Years in Unity & XR

200+

Projects shipped

20+

Enterprise brands served

Trusted by teams at

Mahindra Honeywell Hyundai Sun Pharma GAIL ONGC HELLA Japan Gas Corp. French Ministry of Education Coca-Cola Qatar Airways Godrej

Selected work

// shipped, for brands you know

VR training, 3D configurators, and cross-platform Unity/XR systems - built for factories, cleanrooms, showrooms and aircraft cabins.

Featured outcome

Godrej Room Planner and 3D Shelf Configurator

A multi-platform Floor planner and 3D Shelf Configurator deployed across 500+ Godrej Interio stores, helping sales teams move from paper catalogues to interactive customer decisions.

Read the case study →

Medical Devices / French Ministry programme

VR Glucometer Training

Medical device VR training covering glucometer operation, device handling, test procedure, and error-state diagnosis.

Read the case study

Coca-Cola

Chemical Spillage and LOTOTO Safety Training

A Unity 6 cross-platform training framework for VR, desktop, WebGL, and mobile safety training from one codebase.

Read the case study

Qatar Airways

In-Flight Cloud Gaming HMI

A Unity HMI proof of concept for seat-back cloud gaming with Xbox controllers and Starlink-style connectivity.

Read the case study

Godrej Interio

Room Planner and Shelf Configurator

A retail AR room planner and B2B 3D shelf configurator deployed across 500+ Godrej Interio stores.

Read the case study

Hella / Hyundai inspection

VR Car Inspection Training

Automotive VR training with interactive inspection checkpoints, guided maintenance steps, diagnostic tools, and scoring.

Read the case study

French Ministry of Education

75+ VR Training Modules at Scale

A reusable VR training framework scaled across healthcare, childcare, energy safety, mobility, and maintenance modules.

Read the case study

Three clear offers

// packaged to de-risk the decision

Most XR projects fail before development starts: the wrong use case, too much scope, rollout forgotten, or a team blocked too late. These offers focus the work on the three situations where I can create the most value quickly and honestly.

01 Scoping sprint

Enterprise VR Training Sprint

Find out which parts of your SOP are worth simulating before you spend on a full VR build.

For

Safety, manufacturing, pharma, healthcare, automotive, vocational training, and any team deciding whether an SOP belongs in VR.

Includes

  • SOP step map: simulate, guide, measure, or leave out
  • Pilot recommendation: Quest, PC, WebGL, or hybrid delivery
  • Measurement plan: errors, time, scoring, LMS, and field evidence

Proof: Coca-Cola safety framework, 75+ French Ministry modules, Hella vehicle inspection, Sun Pharma filling line.

02 Sales tool

3D Configurator / Product Visualizer

Turn static catalogues, product variants, and quote sketches into a guided 3D sales tool.

For

Furniture, modular products, industrial equipment, showrooms, dealers, and sales teams that repeat the same product explanation every week.

Includes

  • Product rules: dimensions, finishes, variants, and constraints
  • Buyer UX: compare, save, share, and hand off to sales
  • Delivery: web, tablet, showroom kiosk, or AR preview

Proof: Godrej Interio Room Planner and Shelf Configurator deployed across 500+ stores with CMS catalogue and sales workflows.

03 Senior rescue

Unity/XR Rescue Consulting

Senior Unity help when the XR project has to ship, not stay stuck in debug.

For

Agencies, startups, and enterprise teams with a stalled Unity, WebXR, Quest, WebGL, or multi-platform XR build.

Includes

  • Short audit: architecture, performance, assets, builds, and risks
  • Prioritized action plan: fix, keep, defer, or remove
  • Focused implementation: performance, CI/CD, WebGL, Quest, or tooling

Proof: public Unity/C# repos for DevOps, shaders, Photon multiplayer, runtime downloads, and open-source bug work.

The first deliverable is clarity, not a bigger invoice.

If a video, web checklist, or smaller demo solves the problem, I will say so. If XR is useful, we will know why, for whom, how to measure it, and how it gets deployed.

Start low-risk

Bring an SOP, product catalogue, or blocked build. We turn the call into a decision-ready next step.

Book a 30-min scope call

How I work

// first call → deployed fleet

You're hiring an owner, not a pair of hands. The process is built around de-risking your decision early.

01

Scope

A 30-minute call. We pin down which procedures or products genuinely need 3D/XR - and which don't. You leave with an honest feasibility read.

02

Prototype

A focused playable slice in days, not months. You put a headset on (or open a link) before committing to the full build.

03

Build

Production development with weekly demo builds you can actually run. SOLID architecture, data-driven content, no black boxes.

04

Deploy

Device fleets, app stores, kiosks, WebGL hosting, MDM - I own the rollout, with CI/CD so every release is automatic and repeatable.

05

Support

Content updates, new modules, new platforms. Everything is built so additions are content work, not re-engineering.

// About

A decade of making Unity do enterprise-grade work.

I'm Sameer Murtaza, a senior Unity & XR developer based in New Delhi, working with teams worldwide. For 10+ years I've specialised in the unglamorous, high-stakes side of 3D: training simulations that certify real workforces and configurators that close real sales.

That work has shipped for Coca-Cola, Qatar Airways, the French Ministry of Education, Godrej, Mahindra, Honeywell, Sun Pharma and more - across VR headsets, AR wearables, web browsers, showroom kiosks and seatback screens.

What clients tend to value most isn't a framework or an engine version - it's that I take end-to-end ownership: scoping, architecture, content pipelines, optimisation, deployment and the long tail of updates after launch.

Insights

// straight answers for XR buyers

Notes from 200+ projects - written for the people who have to budget, justify and roll these things out.

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